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In this strategy-puzzle game, defeat the dark forces of an evil witch to guide your banished souls into a peaceful afterlife.


Guide your spirits through the realms of the dead by using their resonance through shared emotions they remember from their earthly existence. You can use these emotions to banish the witch's creatures, and move on to the next realm once they are all destroyed. Your spirits are soul fragments, deliquescent remains of their past splendor. But they can fuse, and in fusing, remember more of their past lives, and become stronger against the witch's dark forces.


ABOBO! was created in 48 hours as a submission to the GMTK Game Jam 2021, which theme was Joined together. I was part of a 6-people team, as the only developer, and took advantage of the jam to learn the Godot game engine. I also took part in the game design discussions.



My work

  • Game Design
  • Developer
  • Godot
  • GDscript

Screenshots